How to Add FloatingView Animation in Android

In previous article, we focused on Shadow image with Material Shadow library and today we come with cool animation with View using FloatingView animation library in Android. It can make the target view floating above the anchor view with cool animation.

You can see demo(FloatingView Animation) below:

FloatingView in Android
FloatingView Animation in Android

Let’s move on to implementation of FloatingView Animation:

Build gradle

First of all we need to add dependencies in build.gradle.

dependencies {
        compile 'com.ufreedom.uikit:FloatingViewLib:1.0.2'

Create floating element

Use FloatingBuilder to create a FloatingElement

FloatingElement builder = new FloatingBuilder()

The use of FloatingBuilder can be configured to have:

  • anchorView :Anchor, is you want to float animation in which View above
  • target:Target, The view which you want to float
  • offsetX:X direction of offset, unit PX
  • offsetY: Y direction of offset, unit PX
  • floatingTransition : Floating effect, the default is ScaleFloatingTransition

You can use this also : Use GIF in Android


Create floating container

Finally, we create a Floating as a FloatingElement container, and then let your View fly up

Floating floating = new Floating(getActivity());



Coordinates : FloatingView Animation in Android
Coordinates : FloatingView Animation in Android

Class Diagram

Class diagram : FloatingView Animation in Android
Class diagram : FloatingView Animation in Android

Floating Animation

Implementation of floating animation is very simple, you only need to implement the FloatingTransition interface.

public interface FloatingTransition {
        public void applyFloating(YumFloating yumFloating);

In the applyFloating method, you can use Android Animation to do the animation, and then use the YumFloating to do Alpha , Scale, Translate, Rotate and other transformations. If you want to add the Facebook Rebound animation effect, you can use the SpringHelper, For example, ScaleFloatingTransition:

public class ScaleFloatingTransition implements FloatingTransition {

    public void applyFloating(final YumFloating yumFloating) {
        ValueAnimator alphaAnimator = ObjectAnimator.ofFloat(1.0f, 0.0f);
        alphaAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                yumFloating.setAlpha((Float) valueAnimator.getAnimatedValue());

        SpringHelper.createWithBouncinessAndSpeed(0.0f, 1.0f,bounciness, speed)
                .reboundListener(new SimpleReboundListener(){
                    public void onReboundUpdate(double currentValue) {
                        yumFloating.setScaleX((float) currentValue);
                        yumFloating.setScaleY((float) currentValue);

If SpringHelper can not meet your needs, you can directly use the createSpringByBouncinessAndSpeed(double bounciness, double speed) or createSpringByTensionAndFriction(double tension, double friction) to create the Spring, and then use transition (Progress double, startValue float, endValue float) for numerical conversion

Floating Path Animation

The floating path animation is also very simple, such as CurveFloatingPathTransition, first you need to inherit from the BaseFloatingPathTransition class ,The difference is, you need to implement a getFloatingPath () method. Use Path in the getFloatingPath ()method to create the path you want to float, and then call FloatingPath.create (path, false) to return. For example, CurveFloatingPathTransition implementation:

public class CurveFloatingPathTransition extends BaseFloatingPathTransition {

        public FloatingPath getFloatingPath() {
            if (path == null){
                path = new Path();
                path.moveTo(0, 0);
                path.quadTo(-100, -200, 0, -300);
                path.quadTo(200, -400, 0, -500);
            return FloatingPath.create(path, false);

        public void applyFloating(final YumFloating yumFloating) {
            ValueAnimator translateAnimator;
            ValueAnimator alphaAnimator;
            translateAnimator = ObjectAnimator.ofFloat(getStartPathPosition(), getEndPathPosition());
            translateAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    float value = (float) valueAnimator.getAnimatedValue();
                    PathPosition floatingPosition = getFloatingPosition(value);

Use Path to describe the path you want to float, and then in applyFloating (YumFloating yumFloating):

  • Use getStartPathPosition () method to obtain the starting position of the path
  • Use getEndPathPosition () method to obtain the end position of the path
  • Use getFloatingPosition(float progress) to get the position of the current progress

getFloatingPosition(float progress)method will return a PathPosition object, its properties x an y representing the current path animation x coordinates and Y coordinates.

Download this project

Hope you like this article.

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